As I'm sure many of you have seen by now, recently South Park ran an episode based on the World of Warcraft. While I enjoyed the episode, there were a lot of glaring inaccuracies which I feel compelled to point out. I also didn't like how the entire Horde side of the game (Tauren, Orcs, Trolls, and Undead) were left out of the game entirely, but I'm biased because I play Horde side. Call me anal retentive, but as close as they were trying to be to reality, there are a lot of things that just didn't sit right with me because they were blatantly incorrect. So here we go, a list of corrections for South Park episode 1008: Make Love not Warcraft.
The first obvious bell that goes off is in the armor the kids are wearing. They're starting in the Elwynn Forest zone, which is for characters roughly level 1 to 15. However, Stan and Cartman's characters are wearing much higher level armor than that level. There's nothing that shiny that's available at those levels, and Stan and Kenny are wearing head pieces, which do not become available until around the mid-20s.
The boys mentioned needing to finish a quest in Stonehaven. I've never heard of Stonehaven but it sure as hell isn't in Elwynn Forest.
The ganker (one who kills players who have very little chance of survival) presented a lot of problems. First, his class is unknown. He was human, meaning he had to be a warrior, paladin, rogue, priest, mage or warlock. He stabbed Kenny with a dagger, implying a rogue, but all human classes can use daggers except paladins. He was wearing what appeared to be a plate helmet, which can only be worn by warriors and paladins. Combine all these factors and it appears you have a warrior. But then he cast a fire spell, meaning he had to be either a warlock or a mage. So either he's a warlock or mage who's somehow wearing plate armor or he's a warrior who somehow got fire spells. The only realistic possibility I could come up with was that he was actually a Horde player using an Orb of Deception, which disguises you as the opposite faction, because sometimes the orbs give your armor a different appearance from what you're actually wearing. For example, my human warrior in plate armor turned into an orc with mail armor when I used the orb. This is an outside possibility, but unlikely as the orb only disguises you for five minutes and can only be used once an hour. and every time we saw the guy he looked human, so it's very unlikely that he was an orc using the OoD.
You can be killed by opposing faction players if you are flagged for Player vs Player combat (hereafter referred to as PvP.
Duels do not kill you. When you duel another player, the duel stops when one player or the other reaches 1 health point, but stops them at 1 so nobody dies.
As Cartman is running from the ganker, he yells "No, I don't want to start over at the graveyard!" When the ganker killed them, the boys were about three seconds from the graveyard, meaning they would have been up and questing again in no time at all, I would love it if my corpse runs were that short when I die.
You can't reach a level the developers thought unreachable. The level cap is 60, until the expansion comes out, then it will be 70.
There would be absolutely no reason to explore the Tower of Azora at level 2. The only thing of interest in the Tower of Azora is an NPC (non-player-character) for a quest chain in the low to mid 20s and the Alliance side trainer for enchanting from skill level 150-225.
Stan's dad is not a hunter. There are no human hunters in the game. He is a warrior. The only two Alliance classes that can use shields are warriors and paladins. Human paladins start the game off with a two-handed hammer and human warriors start off with a one-handed sword and a shield. He is holding a sword and shield, thus, he is a warrior.
The game interface Stan's dad is using is inaccurate. He must be using a UI addon, but he wouldn't be doing so as a level 2. More importantly, noobs don't use addons. They're too noobish.
At level 2, he has not braved the Fargodeep mine and he has not defeated the Bloodfish at Jarod's Landing. The Fargodeep mine has level 5-8 kobolds who would kill him in a hurry. Plus, the discovery experience alone would put him at least at level 3. Jarod's Landing is a little higher level and again, he would get killed in a hurry. Also there are no Bloodfish at Jarod's Landing, or anywhere else in the game that I'm aware of. The only fishy thing in Elwynn Forest would be the murlocs, and they're more humanoid-amphibious creatures.
Dying in the middle of a quest does not erase your progress on the quest unless it was an escort quest. For example, if you have to kill 20 of a certain kind of monster, and die after killing 10, you only need to kill 10 more after you resurrect, you don't need to start all over. The only quests where death will fail a quest is when you're escorting an NPC, in which case you abandon the failed quest and try again.
At the meeting, Cartman told all the boys to meet on the plains of Elwynn Forest near Westfall, but when they all logged in they were in the Arathi Highlands. If the boys were low enough level to be questing in Elwynn Forest, level 1-15, there is no way they would be able to get to Arathi (a 35-45 zone)safely and not get killed by the raptors, spiders, Syndicate members, elementals, and Hammerfall orcs that certainly would have aggroed onto a group of lowbies standing right in front of Hammerfall, a major Horde outpost.
Defensive stance is practically useless in most PvP encounters. It lowers damage taken by 10%, lowers damage caused by 10%, but increases the threat you generate, making NPCs more likely to attack you in PvE (player versus environment) combat. Defensive stance is used for tanking (trying to consolidate a group's damage taken onto the player most able to take the highest amount of damage. It has very little practical utility in PvP, and none in the battle the boys are preparing for.
You do not need to wait for any buff to be cast. The intellect buff I assume Craig was going to cast was Arcane Intellect has a 30-minute duration, so he should have started casting it immediately so he could get it done and regenerate his mana before the fight began. Since Timmy was a priest they should have had him cast Power Word: Fortitude on them to increase their stamina. But since he's wearing gear that indicates a level 1, he probably doesn't have Fort yet.
When Butters created an exact duplicate of Cartman's character it shows a major problem. Since Butters just created the character, it would imply that the gear he (and Cartman) have on is the initial gear Dwarf warriors have. It isn't, but it's especially odd that Cartman would still be wearing that initial gear after he has been playing and accumulated more gear.
There are actually 8 races to choose from, but four of them are Horde-side so apparently they just ignored the Horde altogether. Alliance faggot propaganda.
There sure are an awful lot of players wearing level 1 gear in a level 35-45 zone. Hmmmm.
There is no spell that summons scorpions. It must be a trinket he has that summons them when used, but i've never heard of one that summons scorpions. The problem is that items which summon things to protect you (dragonkin, skeletons, peasants, battle chickens) they don't live for very long.
Ike was wearing the level 60 priest dungeon set. He definitely should have had Power Word: Fortitude to cast on everyone. Assuming he was actually a priest and not a mage or warlock who just happened to be wearing Devout. Actually at that level he should have had Prayer of Fortitude. Those noobs.
He could only kill people on his own server. There are dozens and dozens of World of Warcraft servers to choose from and you cannot interact with players from other servers in any way. Thus, all 7 million players' characters are not in danger.
The boar-killing idea sounds nice (and boring) but wouldn't work. Once an NPC is so many levels below you, you can no longer get experience for killing it. If the boys seriously wanted to stay in Elwynn Forest doing nothing but killing boars to level up, they would only be able to reach level 17 or 18. There is also no flat amount of XP something will give you when you kill it. It depends on a lot of factors. Your level, the NPC's level compared to you, its elite or non elite status, whether you're in a group, the highest level of the player in your group, all contribute to how much XP you get from a kill.
Getting up 30 levels would only put the boys around level 40, still not good enough to compete with someone who got to a level the admins thought unreachable.
Why the hell is Kyle hitting the boars with his staff instead of, oh I don't know, CASTING SPELLS? I mean it's not like he's a fucking mage for God's sake.
The admins talk about four players going up 50 levels in three weeks as though that's unheard of. It's a fairly regular occurrence. I've actually heard rumors of Koreans who can go 1 to 60 in three days.
At one point in the "Live to Win" montage, the boys were again in Arathi Highlands. There are no boars in the Arathi Highlands. Also, at this point, if they've gone up 50 levels (and are assumedly approaching 60) they are no longer getting any XP for killing things in the Arathi Highlands.
How is it the boys leveled all the way up to 60, yet they're still wearing the exact same gear they were when they were questing in Elwynn forest? Noobs.
The Sword of A Thousand Truths, used by Stan to defeat the ganker, looks a lot like The Hungering Cold, a sword that drops off Kel'Thuzad, the final boss in the game right now. Although rumor has it in the expansion there will actually be a sword called the Sword of a Thousand Truths as a PVP reward.
I would just like to say it would have been great if instead of the Sword of a Thousand Truths, they had gone with Ashbringer, a sword that actually was pulled before anyone got it because the Blizzard developers thought it was too powerful at the time. From what I understand it has been re-inserted into the game, but I have yet to hear of anyone getting it.
By this level if the boys hadn't equipped healing potions to the hotbar, they're noobs.
Still trying to figure out what the hell "chaining my fire spells for max range" means. Maybe it's a mage thing, I don't know. I've never played a mage because mages are fags.
There is no +15 agility enchant for cloaks. There is a +15 agility enchant for gloves and weapons, but not cloaks. The only agility enchant for cloaks is +3.
You can't give someone else your gear once you have equipped it as it becomes "soulbound" meaning it can't be traded to other players.
Kenny doesn't have Trueshot Aura. Trueshot Aura is a hunter ability and Kenny is a human. Once again, there are no human hunters in WoW. And even if there were human hunters and he was one, why in God's name wouldn't he have his pet out?
Let's imagine he did actually summon scorpions, the boys should not be attacking the scorpions. You never attack the pet or minion, always the player. If you kill the minion, the player doesn't die, but if you kill the player, the minion does die.
How did Cartman get taller when he got fatter?
The devs should just send Stan the sword in the in-game mail like they do when you accidentally destroy an item and it's replaced.
Mocking blow is a taunt, and last I played my warrior, taunts are entirely worthless in PvP. Taunts are used in PvE to get an NPC to attack you instead of another player in your group. Cartman just wasted his rage.
As powerful a weapon as the sword was, it most definitely would have been Bind-on-pickup, thus Stan's dad would have been unable to trade it to Stan. A level 2 warrior (not hunter) would have had the single best weapon in the game. Talk about power-leveling. Even a Korean couldn't out-level him with that sword.
For a second, Stan's shield disappears, and when it comes back, it's in his right hand and the sword is in his left. It is impossible to equip a shield in your right hand. When using a one-handed weapon and a shield, the weapon always goes in the right hand and the shield always goes in the left.
You can't drop items on the ground.
As cool as it would be to see someone's head explode in the game, it doesn't happen.
So when the ganker was finally killed, he gave up playing the game? Or was he too lazy to spend five seconds walking from the graveyard on the other side of the building to get to his corpse and rez? Amazing how the boys could keep rezzing and playing, but when they kill the ganker, he stays dead.
Okay I feel better now. Glad I could help clear up the confusion this episode undoubtedly created.